"Age of Extinction" Deluxe Class Crosshairs Toy Review

in 2014, Action Figure Review, Age of Extinction, Autobot, Deluxe, Movie (2007)

Age of Extinction

Crosshairs General Information:
Release Date: May 12, 2014 (Online); May 17, 2014 (Stores)
Price Point: $14.99 (Varies by retailer)
Retailer: General Release (Toys R Us, K-Mart, Target etc.)
Accessories: Sidearm Blasters x 2; Blaster (Long)


*Images and text below from The Official Transformers Web Site:
This Autobot paratrooper has a knack for catching his enemies by surprise, either by dropping in from above, or with a lightning-fast draw of his Sidearm Blasters.
Convert, arm, and attack with all the Transformers action you can handle! This Crosshairs figure is a high-powered fighter whether he's in robot mode or Corvette mode. With a sidearm blaster in each hand, he's got a 2-fisted attack for any enemy in robot mode. When he converts to lightning-fast Corvette mode, no enemy can hope to escape him! Keep converting him back and forth so he can handle whatever his foes dish out!

  • Includes figure.
  • 2-in-1 Crosshairs figure converts from robot mode to vehicle mode and back.
  • Corvette mode.
  • Includes 2 sidearm blasters.
  • Changes in 8 steps.
  • Deluxe Class Series M4 #002 Crosshairs.
  • Ages 8 and up.

One of the most striking visuals in the "Transformers Age of Extinction" teaser trailer was the image of a green Autobot parachuting down towards a city while firing his blasters. With his "trenchcoat" like details flaring out and the dual blasters, many saw the inspiration from the movies of John Woo, and I tend to agree. It was later revealed this Autobot was Crosshairs, a new member of the Autobot team introduced in "Age of Extinction". One of the first releases of this character is a "Generations" style Deluxe figure.

Robot Mode:
Crosshairs was one of the first new Transformer designs to come to Hasbro from Michael Bay's creative staff. The look of an Autobot with what appeared to be a "trenchcoat" on along with dual guns was a striking one, and it's a look that the designers have worked hard to achieve with this figure. Going by the look of the character in the trailer, several elements have been translated from the on-screen CGI model to this figure. These include:

  • A distinctive head design that looks like he has a soft helmet on with goggles attached to it.
  • A "collar" design made up of layered, curved armor around his neck and the top of his chest.
  • Parts of the vehicle mode seem to flare out in a fluid manner, like cloth behind him and to the sides. Parts of this "trenchcoat" do appear to be connected to his torso in the trailer, and that look is reflected on this figure where PVC plastic is used to make rubbery parts that have tabs that fit into slots on his chest.
  • The design of the lower legs has a similar, rounded shape with sections carved out to show details underneath.
  • The larger weapon included with the figure looks like the guns he is seen using in the trailer, complete with a clip and extra grip at the base of the barrel.
  • His feet have two "toes" in the front. In the trailer Crosshairs featured a similar design.

Of course this figure has to physically transform into a sleek vehicle, so not everything can be replicated. The arms have panels from the sides of the vehicles on them, making them look longer than the ones shown in the trailer. Also, his shoulder armor is significantly larger than the shoulder armor seen in the trailer. It's tough to say what other differences there are since we don't have a nice turnaround of Crosshairs' CGI model to compare the figure to, but these are the differences that stand out the most.

Crosshairs is cast in metallic green, black, translucent blue and clear plastic. The green makes up most of the outer portion of the figure, meaning parts like his shoulder armor, forearms and parts of the lower leg. The black is mostly in the center, making up a huge portion of his torso, thighs and feet. The clear plastic forms most of the "trenchcoat" pieces including the pieces on the sides and back of the figure around the legs. The translucent blue plastic is used for the eyes, which feature light piping on the head. From the look of the character in the trailer, he actually seems to feature more of a silver/gunmetal color than black, but I'm guessing black was a bolder contrast against the green.

Paint colors include green, silver and black. Green is used to paint a lot of the figure, especially on the clear panels that make up a significant portion of the vehicle mode. It's also used on the chest, lower legs and head. Silver is used for the face and the center of the torso. Black is found on smaller details such as those on the top of the shoulder armor. To say that Crosshairs doesn't have a lot of paint applications would be false. Between the parts of his "trenchcoat" and the lower legs, he actually has a lot of paint. However, there are a lot of details that are glossed over or easily ignored because there's no paint calling them out. For instance, the CGI model has some red on the internal parts underneath his outer armor, but there's no evidence of that here. He also has more green sections painted such as the hips. With the black plastic making up so much of the robot mode, it's unfortunate that some of the really nice sculpting isn't being shown off more via paint applications.

Crosshairs has twenty two points of articulation in this form. This includes five in each arm and six in each leg. Unfortunately, some of his leg articulation is restricted due to the "trenchcoat", but that's mostly sideways articulation. His legs can move up and down just fine. The more obstructive pieces are the shoulders, which are bulky enough that you can't move his upper arms fully up, but you can get them about halfway there. Each of his fists have 5mm ports allowing him to hold any weapons with 5mm pegs. His smaller blasters can connect to holes on the inside of the "trenchcoat's" side panels. His larger weapon has a small peg on the side that can attach to holes on the sides of his knees for storage. Technically the larger weapon has a short, 5mm peg that can attach to one of the ports on the inside of the "trenchcoat", but the rest of the weapon looks a bit awkward pushed up against his leg. I do have to admit he's rather fun to play with. I dig moving the "trenchcoat" pieces around which really does give him a very unique appearance. Having a couple of different weapons to hold is also super cool and I love how the two smaller guns can be stowed away inside his "trenchcoat". The robot mode may need some more deco, but it's a fun toy regardless.

Transformation to Vehicle Mode:

  1. Attach the two smaller weapons to the insides of the "trenchcoat".
  2. Detach the PVC plastic parts from the chest and the fold them in.
  3. Push each foot up, then swing the heel pieces in.
  4. Rotate the feet around so the bottom of each foot presses up against the other.
  5. Swing the hood piece of the vehicle down to the lower leg sections. There are two slots there that the tabs on the hood section fit into.
  6. Swing the sides of the "trenchcoat" in and push them down. There are slots on either side of the hood piece that small tabs on the "trenchcoat" halves will fit into.
  7. Swing the wheels behind the shoulder armor in.
  8. Bend each lower arm at the elbow and push it up against the rear wheel wells.
  9. Push the rear wheel well and arm sections in to from the sides of the vehicle mode.
  10. Push the rear section with the spoiler down.
  11. Attach the large weapon to the underside of the vehicle using the small peg and the hole in the knee sections.

Vehicle Mode:
Like many vehicles in the live action movie franchise, Crosshairs becomes a real life car. Specifically, he becomes the new model of Corvette Stingray. This isn't the first time a vehicle of this lineage has appeared in a "Transformers" film. In "Revenge of the Fallen" the Autobot Sideswipe transformed into a different model of Stingray. True to its lineage, this vehicle features a front end with raised sides that curve down into the hood piece. The sides feature indented sections that angle forward. This is not your standard model however. It has a custom design that includes a large spoiler on the back. It's a really nice looking car that I got to see in person this year at the New York Auto Show. You can see photos from the New York Auto Show here. This figure does a nice job of replicating the lines and look of the figure. It looks slightly taller in vehicle mode than the flatter looking real life vehicle, but this is a minor quibble honestly.

One of the cool things about licensed vehicles is that the vehicle manufacturers are particular about how their vehicles are represented, so you get a good deal of detail worked into the figure so it matches its real life counterpart. These details include:

  • The front and back have the distinctive "flag" Corvette symbol
  • The middle of the hood has a section that ends in an air vent.
  • The headlights are thin and angle downward instead of being flat against the front of the vehicle like most cars.
  • The designs of the rims are the same as the real life vehicle, featuring seven pairs of lines coming out from the center.
  • The side view mirrors have a distinct angled shape.
  • The sides of the vehicle are pushed in slightly, giving the vehicle an extra sleek appearance.
  • The rear has a distinct row of exhaust pipes under the area with the license plate.
  • The back has the "Corvette" name sculpted into the rear panel.
  • The spoiler on the figure is based on the one from the real life vehicle.

From a sculpting perspective, this vehicle matches its real life counterpart very well. It's the deco where things get a bit weird.

Crosshairs features mostly green and black paint in this form with silver used for the rims. The black and green are used in concert to create the distinct pattern on the vehicle. This includes the center of the hood being painted black and a series of angled lines on the sides of the vehicle starting at the windshield area and working their way back. Continuing this pattern, green paint is used on the rear section to provide matching lines. The oddity comes into play on the right side of the vehicle. There, black paint is used for an Autobot symbol on one of the doors - but that's it. The right side doesn't have any of the black angled lines at all, which is odd because the real life vehicle used for the movie does. The deco choice here seems too deliberate to be a mistake, so I wonder if this deco was laid out based on earlier photos of the vehicle that had a different paint job. Regardless of the reason, it doesn't quite match up to the real life vehicle color-wise.

Final Thoughts:
Crosshairs is kind of a frustrating figure in some ways, and a brilliant one in others. I love the "trenchcoat" look in robot mode, and it really is a different type of design than we've seen before. I also dig his multiple weapons and the overall design of the character. I also love the Stingray mode. I think the thing that bugs me most is the deco. The robot mode looks too plain for my tastes and the vehicle mode somehow looks dramatically different than the real vehicle - on one side only. Overall the figure is cool, but in terms of "screen accuracy" it definitely loses points. Recommended, but keep my notes about the deco in mind.